Once you get a good grasp on it, it can be a lot of fun landing long distance throws.įans of the original Paperboy games can rest assured that this version keeps the humour that made the series so enjoyable intact. Luckily the game starts you off really slow to learn the ropes. The arrow that represents your paper’s trajectory sometimes is misleading. It takes a little while to get used to the aiming.
The jump to 3D resulted in a bit of a hiccup. There are a couple that repeat themes but their design makes them feel different. The environments are all very large, cluttered and fairly unique. There are trailer parks, a zoo, and even a suburb under siege by aliens. There’s about 15 or so neighbourhoods, each of them with their own look and feel.
You still deliver newspapers, but now you toss those papers in full 3D. Paperboy on the N64 takes the concept set by the previous arcade titles and expands upon it. For the N64 iteration of Paperboy, the world is still a dangerous place, but this time the heroic delivery person is a bit less fragile. For this paperboy (or papergirl) death lurks around every corner (sometimes literally). Chances are, though, they never had it as bad as the star of Midway’s Paperboy series. The GoodFor a lot of people, newspaper delivery was their first job. The player can control the paperboy's speed, but the paperboy is in constant movement and cannot stop moving forward until the level (day of the week) has ended.1 out of 1 people found this review helpful write a review of this game The paperboy begins his route at the start of the street (bottom of the screen) and progresses towards the end. Subscribers and non-subscribers' homes are also easy to discern in the level itself, with subscribers living in brightly colored houses, and non-subscribers living in dark houses. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. The game lasts for seven in-game days, Monday through Sunday.Ĭontrolling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game begins with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. Subscribers are lost by missing a delivery or damaging a subscriber's house. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. Paperboy was innovative for its theme and novel controls. The Nintendo Entertainment System (NES) version represented the first NES game developed in the United States and coincidentally, the Sega Master System version represented the first SMS game developed in the United Kingdom. The game was ported to numerous video game consoles and personal computers. The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. Paperboy is a 1985 arcade game by Atari Games originally developed in 1984.